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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Akara Ito
Eternity INC. Goonswarm Federation
16
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Posted - 2011.10.10 18:03:00 -
[1] - Quote
This is awesome. A greater reduction in Supercarrier EHP (-50%) would have been nice but all of this sounds good so far.
Btw what happened to the increased ship bay for Carriers ? |
Akara Ito
Eternity INC. Goonswarm Federation
17
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Posted - 2011.10.10 18:10:00 -
[2] - Quote
Btw how about keeping a Dronebay on dreads and just give them -125 bandwith while in Siege ? |
Akara Ito
Eternity INC. Goonswarm Federation
17
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Posted - 2011.10.10 19:37:00 -
[3] - Quote
SXYGeeK wrote:CCP Tallest wrote:Weaselior wrote:xxxak wrote:After further thought, I am more and more disturbed that a super carrier cannot carry a full flight of fighters and FB.
Can a Dev explain why this was considered necessary? preventing SCs from having overly large reserves of fighters/fighterbombers means they can be defanged by shooting their fighters, providing more interesting types of combat Bingo. That is exactly why. fighter and fighter bombers are large in volume. Having a bay that can not contain even 1 full flight of each option will force the supercarrier pilot to decide if it's fighter or bombers before leaving their control tower. and make logistics of moving the spare fighters around a real pain. I think it would be acceptable to give the pilot the choice of having all of one type in order to replace some as they are lost, or the versatility of one flight of each.
If only Jumpf Freighters could jump as far as Supercaps and carry a lot of FBs in their cargohold to restock them between engagements.
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Akara Ito
Eternity INC. Goonswarm Federation
18
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Posted - 2011.10.10 20:14:00 -
[4] - Quote
Callic Veratar wrote:I'm a bit unfamiliar with scan res: Could a painted+webbed battleship be hit by a fighter with the new resolution?
As far as I know, Signature Resolution of guns is used to calculate a tracking modifier.
Target signature divided through gun signature resolution = tracking modifier
BS shooting frigs would be 40/400 = 0.1 aka tracking penalty of 90 %
Fighter shooting BS would be 400/400 = 1 nothing happens, even without a TP (Webs are a different story). |
Akara Ito
Eternity INC. Goonswarm Federation
18
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Posted - 2011.10.10 20:32:00 -
[5] - Quote
David Carel wrote:Akara Ito wrote: If only Jumpf Freighters could jump as far as Supercaps and carry a lot of FBs in their cargohold to restock them between engagements.
Evelopedia wrote: Jump Freighters have a base jump range of 5 Light Years. Motherships have a base jump range of 4 Light Years. Titans have a base jump range of 3.5 Light Years.
While I can understand that you honor the traditions of WIdot badposting please go back and read the post I have replied to in order to understand what I tried to point out Thanks in advance. |
Akara Ito
Eternity INC. Goonswarm Federation
18
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Posted - 2011.10.10 20:37:00 -
[6] - Quote
xxxak wrote:Taedrin wrote:xxxak wrote:Update:
This nerf = Win Subcap battle, Kill all supers on the field.
So with this nerf, supers can no longer defend themselves from subcaps, and supers are committed for 23 hours once they cyno in.
That means that if you have a 15 man super fleet (mid size alliance), plus 120 sub caps (mid size alliance), and if lose the subcap battle, you also just lost all your supers.
Kthxbai. No way a sane super pilot will commit now unless they are 150% sure that they have a winning fleet. EVE is dead.
Other thoughts:
1) Nerfing fighters makes carriers even more crap. This was unnecessary. 2) Supercarriers should at least be able to carry 20 FB + 20 fighters 3) The removal of the drone bay is a nerf to small alliances who are more likely to use a small number of "ninja" supercarrier tactics. Now those supercarriers can get tackled and killed much more easily by even a small/medium gang of subcaps. 4) Huge alliances that can field huge fleets (super cap gang+proper sub cap fleet) will be even more powerful. 5) Supercarriers are no longer good for anything but shooting POS mods and Sov mods. LOL.
The nerf should have been as follows: 1) Fix logoffski timer 2) DD can only hit caps 3) Small EHP reduction for supercarriers
Those three fixes alone would have been enough to start.
Can some Dev explain the decision to not even let SC carry 20 fighters??
Actually, looking more at the fighter nerf.... what can they hit now? POS mods? LOL. Huge stealth carrier nerf. Care to explain this one as well? Exactly how it should be. 5 years ago, flying a capital without proper support made you a laughing stock. Why shouldn't flying supers without proper support ALSO make you a laughing stock? If you want to protect your supers, then bring the proper amount of support. Therefore we have a sort of rock-paper-scissors formula for balance: sub-caps beat supers supers beat caps caps beat sub-caps (could probably use some more work). There is a difference between "proper support" and "losing = loss of 200 billion isk." I agree that supers should not be used to hot drop on a roaming BC gang for ***** and gigs. But I also don't think that a 200 vs 200 subcap battle where one fleet gets lucky in lag means that the losing fleet should also lose 10-20-30 supers, and meanwhile the supers literally don't have a chance to defend themselves.
This will make sure supers stay the **** away from fights as often as possible. Dunno but... Win ?
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Akara Ito
Eternity INC. Goonswarm Federation
20
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Posted - 2011.10.10 22:40:00 -
[7] - Quote
Giimlee wrote: while the titian class ships can hit a battleship class changing the super weapons to not hit anything but a capital class ship makes sense. removing its drone bay will also leave them utterly defenseless to a sub-cap fleet. this is all further compounded by the fact that once warp/jump scrambled by a heavy interdicter an entire capital fleet could be killed by a fleet of t3s with out being able to fight back ......
If you would explain how a T3/Subcap gang can kil lets say 20 Supers with an average ehp of 30m (600m ehp) before the supers can get reeinforcements from their supportfleet ? If you deploy your supers so far away from your support that they have none effectively you deserve to lose them. Its like saying that a frigate gang could destroy a BS fleet because they can shot the drones and BS cant do anything against them then... |
Akara Ito
Eternity INC. Goonswarm Federation
20
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Posted - 2011.10.11 00:14:00 -
[8] - Quote
Silence iKillYouu wrote:Everyone will be unsubbing there cap alts.
90 % of them will resub them as soon as they see caps are still wanted. As for Supercaps, well thats an unconventional way to reduce their numbers, but it seems to work. :tinfoil: |
Akara Ito
Eternity INC. Goonswarm Federation
20
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Posted - 2011.10.11 01:39:00 -
[9] - Quote
Misanth wrote:Pattern Clarc wrote:I'll rephrase, what specifically are the roles of each class of capital ship combat wise? It kinda feels like this is a very reactionary (although necessary change) that lacks the *vision* needed to be understood by us. It's exactly what it is. Nerfing hp after buffing hp when it was needed. Not nerfing damage when the damage boost was causing the issue. Removing drones when they did nothing to make the ship overpowered or not.
You cant nerf the FB damage because the role of a supercarrier is to deal a lot of damage. They are anti sov dps plattforms and now they finally become this and not more. The hp nerf is actually pretty small but its going to have his effect with the log off changes.
Oh and just for the records: If you lose a Supercap to "a single hic" or a very, very small gang that means: you werent able to get some friends to come along for whatever you're doing and you werent able to figure out why this funny fitting you got from this wiki has neutralizer on it and you are unable to use a decent fit and you dont know a single person who could help you organise some backup and you were stupid enough to get your SC in a combat situation under this circumstances; then holy ******* **** you deserve whats comming to you.
Every ship in EVE has a role, every fleettype has a counter, the only ships that didnt fit into this were supercaps. Welcome back to (space)earth. |
Akara Ito
Eternity INC. Goonswarm Federation
21
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Posted - 2011.10.11 05:58:00 -
[10] - Quote
Ganthrithor wrote:Rakshasa Taisab wrote: Bo-ho, cry a river or a nile.
And remember kids; don't buy what you can't afford to have nerfed.
Um, ok. Don't mind me when I nationalize your bank and confiscate all your wealth. Guess you shouldn't have worked for what you couldn't guarantee wouldn't be nationalized, sucker. Deal wiz it. Rakshasa Taisab wrote: You can barely afford a titan and then try to mock me as a poor mission runner? lol
Learn to live with change, else you'll always be the failure you are.
I'm suggesting that, like 90% of EVEO, you're probably not qualified to speak on the subject of supercap balancing. If you don't own or even interact with the types of ships and gameplay in question, your opinions on the subject aren't all that valuable. I'd also like to point out that I have no problem with change, as long as those affected have an opportunity to avoid being r aped by it. Rakshasa Taisab wrote: Yes you are, you are suggesting they be left as they are.
I'm not sure how suggesting their drone capacity be reduced from ~1750 to 60 counts as "suggesting they be left as they are," but by all means feel free to explain your logic to us.
The "supercaps cant use drones nerf "means they have to get a supportfleet to survive. That said this is probably the best and easiest to realize way to achieve that goal.
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Akara Ito
Eternity INC. Goonswarm Federation
21
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Posted - 2011.10.11 07:51:00 -
[11] - Quote
Velin Dhal wrote:Tippia wrote:Velin Dhal wrote:What I am saying here is that alliances with massive amounts of low SP toons will be able to completely dominate high SP toons This is a good thing. SP is not a measurement of power GÇö we are not playing an XP/Level/Class game here. Then why doesn't everyone get max skills from day 1 ? SP is a measurement of power. Thinking it isn't, is insanity. Given that if two players are max skilled at flying a hurricane it comes down to skill and fittings. If one player is max skilled and the other has barely enough SP to fly the ship, how can you say that SP is not a measurement of power in a situation like that ? Not only does SP affect what ships you can fly but it effects just about every modification you put on said ship.
SP is not completely useless but you need a lot more than "All V" to be successfull. And thats how its meant to be, a very good Pilot with an "All IV" char should beat a average or bad pilot with an "All V" char if they fly comparable ships. This is a bit of the problem with supers. Subcap fleets can be countered with all kinds of stuff, a counter fleet concept, a better fc on the other side, better intel, better pilot motivation/reshipping etc. It doesnt matter how large a subcap fleet is as the pure numbers are allways just an indicator and good FCs will beat larger fleets then they command for example. Supers are a bit more simple and while tactic helps, I havent yet seen a single fight beeing won by the faction that compensated less supers with superior tactics. The general idea of this nerf seems to be to keep supers, especially supercarrier, out of subcap fights, and that sounds good for me because the things I mentioned above are now going to be more important.
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Akara Ito
Eternity INC. Goonswarm Federation
54
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Posted - 2011.10.11 16:05:00 -
[12] - Quote
Zomg Panties wrote:Good job CCP on making a 15 billion dollar ship worth 500 mill, because a 10 man gang can now shut down a mothership in less than 2 minutes
Lets say the SC is a Nyx with 35m EHP (X type tank, T2 trimarks, slave set, no gang bonus
35.000.000/120 (seconds) =291.666,67 DPS required. I am infact bad at EVE but for some reason this is an unlikely dps figure for a "10 man gang" I'd even go as far as saying that even a 100 man gang wont have this much dps. But if you want a realistic idea: 100 Hellcats at greatly glorified 800 dps per piece will need 437.5 Seconds to bring down an unbonused Nyx. Aeon and Wyvern will take a lot more damage than that and even for the Nyx this would take more than 7 minutes. Now if you managed to deploy your Nyx without any kind of support, or even other caps or supers, and you got caught by a gang that probably was reportet in intel for 15 minutes, I feel that all of us should be honoring comrade Darwin and you should let go and sacrifice your ship for that. |
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